Rogue Subclass: Assassin, Revised
Rogue Subclass: Assassin
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BONUS PROFICIENCIES When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner's kit. You also gain proficiency in the Deception and Stealth skills, if you are already proficient in Stealth and/or Deception then you gain Expertise in them. ASSASSINATE Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on Stealth checks when using the Hide action. The first attack you make against an enemy after a successful Stealth check is a critical hit. MASTER OF POISONS Starting at 9th level, you have become so skilled at brewing poisons that enemies are less able to withstand your concoctions. Your poisons ignore resistance to poison damage and targets immune to poison damage are instead only resistant. This does not affect being immune to the poisoned condition. SPECTER OF DEATH Starting at 13th level, you’re speed and skill at dealing death unnerves your opponents. After the first time you use your Assasinate in an encounter you can cause all enemies within 30 feet, who can see you, to make a Wisdom saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save they are frightened of you until their next turn. After you use this ability you cannot use it again until after a short or long rest. DEATH STRIKE Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.
BONUS PROFICIENCIES When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner's kit. You also gain proficiency in the Deception and Stealth skills, if you are already proficient in Stealth and/or Deception then you gain Expertise in them. ASSASSINATE Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on Stealth checks when using the Hide action. The first attack you make against an enemy after a successful Stealth check is a critical hit. MASTER OF POISONS Starting at 9th level, you have become so skilled at brewing poisons that enemies are less able to withstand your concoctions. Your poisons ignore resistance to poison damage and targets immune to poison damage are instead only resistant. This does not affect being immune to the poisoned condition. SPECTER OF DEATH Starting at 13th level, you’re speed and skill at dealing death unnerves your opponents. After the first time you use your Assasinate in an encounter you can cause all enemies within 30 feet, who can see you, to make a Wisdom saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save they are frightened of you until their next turn. After you use this ability you cannot use it again until after a short or long rest. DEATH STRIKE Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.
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