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Ranger Subclass: The Slayer

Ranger Subclass: The Slayer


Hit Points

Hit Dice: d8 per Ranger Subclass: The Slayer level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Unlike the Monster Slayer, rangers with The Slayer archetype devote themselves to hunting down certain types of monsters. These pragmatic killers come from many backgrounds, and the kind of reputation they they make for themselves is often influenced by the types of creatures they relentlessly hunt down. They could be someone whose sister was murdered by goblins, or a crusader who is on a rampage to slay as many demons as they can, or even a grim vigilante who hunts down criminals. Depending on their prey, they are seen as devoted heroes or obsessed fanatics, and slayers often receive nicknames like Dragon Slayer, Goblin Slayer, Demon Slayer, or just Slayer. Regardless of their reputation however, they are often greatly appreciated by the common folk, as they are willing to do the dirty work that most adventurers shy away from. In a grim world where many people might not meet another sunrise due to the dangers of roaming monsters, it's the slayers whom the common folk rely on to survive.   This subclass uses the Favored Foe (revised) feature, even if your DM does not use this as a standard feature.


Subclass Options

Favored Foe (revised)
At 1st level, a ranger gains the Favored Foe feature.
Favored Foe
1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature.
When you hit a creature with an attack roll, you can mark the target as your favored foe for 1 minute. The first time on each of your turns that you hit the favored foe and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored foe a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature's extra damage increases to 1d6 at 6th level, and to 1d8 at 14th level. Creatures that are affected by your hunter's mark spell cannot receive this feature's extra damage from you. In addition, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as goblins and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies (if any). Your favored enemies always count as being marked as your favored foe, increasing your damage against these enemies as described above. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. When you reach a level in this class that grants the Ability Score Improvement feature, you can replace one of the options you chose as your favored enemy with another of these options available to you.    
Fanatic Devotion
Beginning at 3rd level, you regain all uses of your Favored Foe class feature when you finish a short or long rest.  
Unrelenting
At 3rd level you add your Favored Foe's bonus damage each time you hit a creature marked as your favored foe (or who counts as being marked as your favored foe), instead of just to the first time you hit the target on each of your turns. If a creature marked as your favored foe hits you with an attack roll, you can use your reaction to roll your Favored Foe damage die and gain a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. At 20th level, you add your Wisdom modifier (minimum of 1) to damage rolls you make against creatures marked as your favored foe.  
Slayer Magic
You learn an additional spell when you reach certain levels in this class, as shown in The Slayer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.  
The Slayer Spells
Ranger Level---------Spells
  • 3rd--------------wrathful smite
  • 5th---------------see invisibility
  • 9th----------------spirit shroud
  • 13th------freedom of movement
  • 17th---------------hold monster
 
Unstoppable
At 7th level, slaying your favored foes reinvigorates you. When you reduce a target marked as your favored foe to 0 hit points, you regain hit points equal to your Favored Foe damage die + your Wisdom modifier (minimum of 1).  
Resolve of the Slayer
At 11th level, you become too stubborn to die. If you drop to 0 hit points and you don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a long rest, it resets to 10.  
Rip and Tear
At 15th level, you become the ultimate slayer. When one of your attacks reduces a creature's hit points to a number less than your ranger level, you instantly reduce it to 0 hit points.
 


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