Paladin Subclass: Oath of the Wall
Hit Points
Hit Dice: d10 per Paladin Subclass: Oath of the Wall level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Paladins who take the Oath of the Wall are stalwart defenders
of the faithful masses. They prioritize mercy and protection
of the innocent and are capable of becoming physical
embodiments of their god’s will in order to protect their
flock. Encased in heavy armor and trained to hold against any
enemy, these devout warriors have honed their bodies into
unbreakable living weapons over years of intense training.
TENETS OF THE WALL
Paladins who take the Oath of the Wall swear to protect the
innocent faithful of their deity.
Compassion. Aid others, protect the weak, and punish those
who threaten the powerless. Show mercy to your foes, but
temper it with wisdom.
Discipline. You are the shield against the endless terrors
of the world. Your blade must be forever sharp and your
spirit pure.
Protection. You are the sanctuary of the innocent, and
behind your shield, they can find respite. Every life lost under
your watch is a failure of duty and must be atoned.
Vigilance. The threats you face are cunning, powerful, and
subversive. Be ever alert for their corruption.
Subclass Options
CHANNEL DIVINITY
When you take this oath at 3rd level, you gain the following
two Channel Divinity options.
Righteous Vengeance. When a friendly creature within 30
feet of you is damaged by an enemy creature’s attack, you can
use your reaction to respond with holy indignation. When
you do, you gain a +2 bonus to attack and damage rolls made
with melee weapons for 1 minute.
Stone-and-Mortar Stance. As an action, you can assume an
unbreakable martial stance empowered by the divine might
of your god. You gain a +5 bonus to AC. You can remain in
this stance for up to 1 hour or until you move, are knocked
prone, or are incapacitated.
OATH SPELLS
You gain oath spells at the paladin levels listed.
OATH OF THE WALL SPELLS
Paladin Level----------------Spells
- 3rd------------retaliation, sanctuary
- 5th-------calm emotions, sacrosanct
- 9th---------bulwark, spirit guardians
- 13th----hallowed avenger, stoneskin
- 17th----------chasten, wall of stone
AURA OF VIGILANCE
Starting at 7th level, you and friendly creatures within 10 feet
of you cannot be surprised in combat and gain a bonus to
initiative rolls equal to your Charisma modifier.
At 18th level, the range of this aura increases to 30 feet.
MARTYRDOM
At 15th level, you can absorb damage inflicted on others.
Any wound absorbed in this way will appear on you
approximately where the original target was struck. When
a friendly creature within 30 feet of you is damaged, you
can use your reaction to absorb any amount of damage
caused by the attack. Divide the damage between yourself
and the friendly creature in any way you choose, even if this
incapacitates or kills you.
The amount of damage that can be absorbed is determined
after any resistances or vulnerabilities from the original
damage roll are calculated. This feature doesn’t transfer any
other effects that accompany the damage, and the damage you
absorb can’t be reduced in any way.
If you absorb any damage in this manner, you can
immediately assume Stone-and-Mortar Stance without using
an action or expending one of your uses of Channel Divinity.
Once you use this feature, you can’t use it again until you
finish a long rest.
UNBREAKABLE
At 20th level, you can become as unassailable as a wall
of stone. As a bonus action, you can gain immunity to
nonmagical bludgeoning, piercing, and slashing damage until
the start of your next turn. You can use this feature a number
of times equal to your Constitution modifier (a minimum
of once). You regain all expended uses when you finish
a long rest.
You must be wearing heavy armor to gain this benefit.
Comments