Paladin Subclass: Oath of Radience
Hit Points
Hit Dice: d10 per Paladin Subclass: Oath of Radience level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Paladins dedicated to the Oath of Radiance are shining
beacons of hope sworn to keep the darkness at bay. They
value peace but know full well that some conflicts can
only be resolved by bloodshed. Following a strict code of
honorable conduct on the battlefield, these paladins hold to
the convictions that war does not excuse depravity and that
victory does not excuse immorality. Ensuring the proper
burial of the dead is among their sacral duties, and they take
equal care with the corpses of comrades and enemies alike.
The undead are an affront to all these blessed champions
stand for, and they will stop at nothing to put the shambling
dead and other unquiet spirits to eternal rest.
TENETS OF PURIFICATION
A paladin who takes the Oath of Radiance swears to show
compassion in battle, strive for peace, and eradicate the threat
of the undead.
Compassion. Aid others, protect the weak, and punish those
who threaten the powerless. Show mercy to your foes, but
temper it with wisdom.
Discipline. You are the shield against the endless terrors
of the world. Your blade must be forever sharp and your
spirit pure.
Purity. You are the cleansing light that vanquishes the
foul and unclean. You will not tolerate the corruption of the
innocent, whether in life or in death.
Subclass Options
CHANNEL DIVINITY
When you take this oath at 3rd level, you gain the following
two Channel Divinity options.
Blessing of Purity. As a bonus action, you speak a blessing
of purification and cleanse any spells maintained by your
foes. Each enemy creature within 30 feet of you that is
concentrating on a spell must succeed on a Constitution
saving throw against your spell save DC to maintain
concentration. This roll is made with disadvantage.
Condemn Undead. As an action, you present your holy
symbol and shout a battle prayer condemning the undead.
Each undead within 30 feet of you that can see or hear you
must make a Wisdom saving throw. If the creature fails its
saving throw, it is knocked prone and stunned until the end
of your next turn.
OATH SPELLS
You gain oath spells at the paladin levels listed.
OATH OF RADIANCE SPELLS
Paladin Level------------------------Spells
- 3rd--------------------exorcism, guiding bolt
- 5th--------------spellpiercer, spiritual weapon
- 9th-----------------beacon of hope, sunburst
- 13th-------freedom of movement, hold undead
- 17th-----------------------hallow, purification
AURA OF RADIANCE
Starting at 7th level, fey, fiend, and undead creatures within
10 feet of you have disadvantage on attack rolls, Wisdom
saving throws, and Charisma saving throws.
At 18th level, the range of this aura increases to 30 feet.
FINAL RITES
At 15th level, you can use a bonus action to mark a fey, fiend,
or undead creature you can see within 60 feet of you for 1
minute. While the target is marked, you deal an extra 1d10
radiant damage to it whenever you hit it with a weapon
attack. If the target drops to 0 hit points while marked, its
corporeal form explodes in a blast of radiant energy with a
15-foot radius centered on the target. Friendly humanoid
creatures in the explosion regain a number of hit points
equal to 2d8 + your Charisma modifier. Undead creatures
in the explosion take radiant damage equal to 2d8 + your
Charisma modifier.
You can use this feature a number of times equal to your
Charisma modifier (a minimum of once). You regain all
expended uses when you finish a long rest.
ETERNAL LIGHT
At 20th level, your divine spirit radiates with such intensity
that corrupt magic withers in your presence. You and friendly
creatures within 30 feet of you take half damage from
necromancy spells and damage dealt by fiend, fey, and undead
creatures. Additionally, undead and fiend creatures that
start their turn within 15 feet of you take radiant damage equal
to your paladin level.
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