Fighter Subclass: Battle Chaplain
Fighter Subclass: Battle Chaplain
Hit Points
Hit Dice: d10 per Fighter Subclass: Battle Chaplain level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Battle chaplains are warriors first and priests second. They safeguard the souls of the faithful, disrupt enemy magic, and, in the worst-case scenarios, provide last rites to ensure that the fallen are not subjected to an eternity of torment. These warrior-priests march to battle and swear their lives to preserving the souls and bodies of their comrades from the clutches of infernal horrors, granting the injured surcease from pain, and driving the wicked from the world.
Subclass Options
BATTLE CHAPLAIN SPELLCASTING
————— Spell Slots per Spell Level ————
Fighter Level-----------Cantrips Known------Spells Known------1st------2nd------3rd------4th
- 3rd----------------------------2--------------------2-----------------------2-----------—----------—----------—
- 4th----------------------------2--------------------3-----------------------2-----------—----------—----------—
- 5th----------------------------2--------------------3-----------------------3-----------—----------—----------—
- 6th----------------------------2--------------------3-----------------------3-----------—----------—----------—
- 7th----------------------------2--------------------4-----------------------3-----------—----------—----------—
- 8th----------------------------2--------------------4-----------------------4-----------2-----------—----------—
- 9th----------------------------2--------------------5-----------------------4-----------2-----------—----------—
- 10th---------------------------3--------------------6-----------------------4-----------2-----------—----------—
- 11th---------------------------3--------------------7-----------------------4-----------3-----------—----------—
- 12th---------------------------3--------------------7-----------------------4-----------3-----------—----------—
- 13th---------------------------3--------------------8-----------------------4-----------3------------2----------—
- 14th---------------------------3--------------------9-----------------------4-----------3------------2----------—
- 15th---------------------------3--------------------9-----------------------4-----------3------------2----------—
- 16th---------------------------3-------------------10-----------------------4-----------3------------3----------—
- 17th---------------------------3-------------------10-----------------------4-----------3------------3----------—
- 18th---------------------------3-------------------11-----------------------4-----------3------------3----------—
- 19th---------------------------3-------------------11-----------------------4-----------3------------3-----------1
- 20th---------------------------3-------------------12-----------------------4-----------3------------3-----------1
SPELLCASTING
When you reach 3rd level, you augment your martial
prowess with the ability to cast spells.
Cantrips. You learn two cantrips of your choice from the
cleric spell list. You learn an additional cleric cantrip of your
choice at 10th level.
Spell Slots. The Battle Chaplain Spellcasting table shows
how many spell slots you have to cast your spells of 1st level
and higher. To cast one of these spells, you must expend a
slot of the spell’s level or higher. You regain all expended spell
slots when you finish a long rest.
For example, if you know the 1st-level spell healing word
and have a 1st-level spell slot and a 2nd-level spell slot
available, you can cast healing word using either slot.
Spells Known of 1st Level and Higher. You know two 1stlevel
cleric spells of your choice, both of which you must
choose from the abjuration and evocation spells on the
cleric spell list.
The Spells Known column of the Battle Chaplain
Spellcasting table shows when you learn more cleric spells of
1st level or higher. Each of these spells must be an abjuration
or evocation spell of your choice and must be of a level for
which you have spell slots. For instance, when you reach
9th level in this class, you can learn one new spell of 1st
or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come
from any school of magic.
Whenever you gain a level in this class, you can replace one
of the cleric spells you know with another spell of your choice
from the cleric spell list. The new spell must be of a level for
which you have spell slots, and it must be an abjuration or 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability. Wisdom is your spellcasting ability
for your cleric spells, which come from your devotion to
your deity. You use your Wisdom whenever a spell refers to
your spellcasting ability. In addition, you use your Wisdom
modifier when setting the saving throw DC for a cleric spell
you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your
Wisdom modifier
Spell attack modifier = your proficiency bonus + your
Wisdom modifier
BONUS PROFICIENCY
Beginning when you choose this archetype at 3rd level, you
gain proficiency in the Religion skill.
SACRED WARD
Starting at 3rd level, the rites of your faith shield you from
enemy magic. When a creature targets you with a spell
attack, you can use your reaction to gain a bonus to your
AC equal to your Wisdom modifier (with a minimum
bonus of +1) against enemy spell attacks, and if the enemy
spell causes you to make a saving throw, you make the roll
with advantage.
BATTLE PRAYERS
Beginning at 7th level, when you use a spell to restore hit
points to a creature, you can make one weapon attack as a
bonus action.
SPELL BREAKER
Starting at 10th level, your strikes can mute an enemy’s
ability to work magic. When you hit a creature with a melee
weapon attack, it has disadvantage on Constitution saving
throws to maintain concentration. If you cause a spell to end
in this way, you can restore an expended spell slot equal to or
lower than the level of the spell you ended.
RISE ABOVE
At 15th level, those who fight by your side are armored
against the grip of death. Friendly creatures within 30
feet of you can add your Wisdom modifier to their death
saving throws, and a roll of 1 on the d20 does not count as
two failures.
BLESSED TOOLS OF WAR
At 18th level, your weapons and armor are imbued with holy
radiance. Any weapons you wield roll an additional d4 on attack and damage rolls, and
while you are wearing medium or heavy armor, you have
resistance to bludgeoning, piercing, and slashing damage.Remove these ads. Join the Worldbuilders Guild
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