Druid Subclass: Circle of Dragons
Druid Subclass: Circle of Dragons
Hit Points
Hit Dice: d8 per Druid Subclass: Circle of Dragons level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Circle of the Dragon
Druids of the Circle of the Dragon devote themselves to the
natural balance of all dragons, good and evil, as dragons are
an integral part of the world. Some join this circle to obtain
draconic power, while others worship dragon gods. Regardless, these druids carry with them a flaming passion,
and they are known for their extraordinary pride.
Subclass Options
Emissary of the Dragons
At 2nd level you have learned to speak, read and write
Draconic. Additionally, whenever you make a Charisma
check when interacting with dragons, your proficiency
bonus is doubled if it applies to the check. While you can
see a dragon, or you are in your Wild Shape, you have
advantage on saving throws against being charmed or
frightened.
Circle Forms
The rites of your circle grant you the ability to transform
into the most feared creatures in all the realms. Starting at
2nd level, you can use your Wild Shape to transform into a
dragon with a challenge rating as high as 1, ignoring the
max CR column of the Beast Shapes table. This includes
dragons you have not seen before. Additionally, you can
transform into a dragon that has movement speeds from
the Limitations column of the Beast Shapes table, but you
cannot use those movement speeds until you’ve reached the
appropriate druid levels shown on the table. You lose your
burrow speed and Change Shape action (if any).
Starting at 6th level, you can transform into a dragon with
a challenge rating as high as your druid level divided by 3,
rounded down (a silver dragon wyrmling counts as a dragon
with a challenge rating of 3 for this feature).
Frightful Transformation
Starting at 6th level, when you use your Wild Shape, each
creature of your choice within 30 feet of you must make a
Wisdom saving throw against your druid spell save DC or
become frightened for 1 minute. A creature can repeat the
saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is
successful or the effect ends for it, then it becomes immune
to your Frightful Transformation for the next 24 hours.
In addition, while in your Wild Shape, you can replace
the DC of your breath weapon with your druid spell save
DC.
Wild Draconic Form
At 10th level, you can expend two uses of Wild Shape at the
same time to change into a druidic dragon. When you do so,
choose a damage type from the Elemental Essence table.
While you remain motionless as a druidic dragon, you do
not age, and any temporary effects on you (such as your
Wild Shape) do not further expire. While motionless, you
must use this feature again after finishing a rest to remain
in this form. This form doesn't require food nor water.
Elemental Essence
Damage Type Breath Weapon
Acid 10 by 90 ft. line (Dex. save)
Cold 60 ft. cone (Con. save)
Fire 60 ft. cone (Dex. save)
Lightning 10 by 90 ft. line (Dex. save)
Poison 60 ft. cone (Con. save)
Thunder 60 ft. cone (Con. save)
Druidic Dragon Wings
At 14th level, you gain the ability to sprout a pair of druidic
dragon wings from your back, granting you a flying speed
equal to your walking speed. You can create these wings as
a bonus action on your turn. They last until you dismiss
them as a bonus action on your turn. Your clothes and
armor are magically changed to accommodate them.
In addition, those who fail their saving throws against
your Frightful Transformation feature or your druidic
dragon's Frightful Reveal ability also become paralyzed
until the end of your next turn, as they are gripped by fear.Remove these ads. Join the Worldbuilders Guild
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