Bard Subclass: College of Jesters
Bard Subclass: College of Jesters
Hit Points
Hit Dice: d8 per Bard Subclass: College of Jesters level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
Consummate humorists, acrobats, and orators, bards of the College of Jesters can often be found in royal courts and livening up the local tavern. These bards specialize in truth through biting humor, rather than stories or sonnets, and compliment their razor wits with acrobatic stunts and other feats of showmanship. When among nobility, jesters offer off-kilter wisdom and fierce satire in equal measures. Among their peers, jesters make fine companions, as long as you can take a joke.
Subclass Options
RACONTEUR
When you join this college at 3rd level, you learn the
vicious mockery cantrip if you don't already know
it. You can spend a use of your Bardic Inspiration
when a creature fails a saving throw against vicious
mockery to add a roll of the Bardic Inspiration die
plus your Charisma modifier to the damage roll.
If a creature fails its saving throw against vicious
mockery by 5 or more, it also has disadvantage on
the first saving throw it makes before the beginning
of its next turn.
ADVANCED TUMBLING
Also at 3rd level, you can move through the space
of any creature by performing acrobatic bounds and
flips. Once you have moved through a creature's
space, that creature has disadvantage on opportunity
attacks against you until the end of your turn.
JUGGLING
By 6th level, you are a renowned and daring juggler.
You can use your bonus action to start juggling
a number of thrown weapons up to twice your
proficiency bonus. Once on each of your turns, when
you take the Attack action to throw a weapon, move
out of a creature's reach, or cast the vicious mockery
cantrip, you can make one ranged weapon attack
against a creature you can see using one of your
juggled weapons.
GRAND FINALE
Starting at 14th level, you can perform a climactic
stunt, conclude a stirring oration, or bring a song to
a close with pizzazz. When you use this feature,
you can take one additional action on top of
your regular action and a possible bonus action.
You can't use this feature on the first round of
combat. Once you use this feature, you can’t
take actions on your following turn.
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