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Barbarian Subclass: Path of the Wild Rider

Barbarian Subclass: Path of the Wild Rider

For centuries, the barbarian tribes tamed and rode into battle atop massive beasts that matched their savagery and stubborness. While the mounted warriors of the more civilized kingdoms form orderly units that sweep across the battlefield, bearing lances and plate armor, Wild Riders, their barbaric equivalents, rely on mass and momentum to slam through enemy lines, sending warriors flying as if they are nothing more than ragdolls.
hit dice: d12
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spellcasting:
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subclass options:
GOAD THE BEAST Starting at 3rd level, while raging, you can use your bonus action to have a mount you are riding make an attack.   OUT OF MY WAY! Also starting at 3rd level, while raging, if you move at least 20 feet straight toward a target and then you or your mount hit it with a melee attack on the same turn, the target must make a Strength saving throw with a DC of 8 + your Strength modifier + your proficiency bonus. On a failed save, the target is pushed up to 10 feet away from you and knocked prone. If this movement causes the target to enter a space occupied by another creature, that creature takes damage equal to your Strength modifier + rage damage.   MORTAR AND PESTLE Starting at 6th level, your size and ferociousness force your enemies to the ground, holding them beneath you as you batter them with a flurry of blows. You can make an opportunity attack against any creature that moves at least 5 feet while within your reach. On a hit, a Medium or smaller creature is knocked prone.   BONE CRUSHER At 10th level, you master the art of crushing your enemies beneath your mount. While mounted, you can move through a space occupied by Large or smaller creatures if all those creatures are prone. When you enter a prone creature’s space, your mount can make an opportunity attack against the prone creature. If the attack hits, the target takes extra bludgeoning damage equal to your proficiency bonus.   If your mount would end its movement in a space occupied by another creature, it stops before entering that space, and you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it.   RIDE-BY ATTACK At 14th level, you become skilled at performing brutal attacks on the charge. If you hit a creature with a melee attack while raging, the creature can’t target you with opportunity attacks until the start of your next turn. You can use this feature as many times as you can rage per day, and you regain all expended uses when you finish a short or long rest.

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