V & A's Monstrous Transformation Treasury
Monster Type | Heightened Sense | Trait | Natural Weapons | Additional Movement | Beast Form Size |
---|---|---|---|---|---|
Lycan: Bear | Smell | Charge | Bite (piercing) and Claws (slashing) | Climb, Swim | Medium |
Lycan: Boar | Smell | Relentless | Tusks (slashing) | Swim | Medium |
Lycan: Rat | Smell | Group Tactics | Bite (piercing) and Claws (slashing) | Climb, Swim | Small |
Lycan: Tiger | Hearing or Smell (choose) | Pounce | Bite (piercing) and Claws (slashing) | Climb, Swim | Medium |
Lycan: Wolf | Hearing or Smell (choose) | Group Tactics | Bite (piercing) and Claws (slashing) | Swim | Medium |
Vampire | Hearing | Siphon Life, Sunlight Hypersensitivity | Bite (piercing) and Claws (slashing) | Climb (Spider Climb), Fly (beast form only) | Tiny |
Monstrous Affliction
Only humanoid creatures can be afflicted by the curse of vampirism or lycanthropy.Both the lycanthropic and vampiric curses take a few days ( 2d4+2 ) to manifest themselves. In both cases, the afflicted cannot transform until the curse is manifested. If an afflicted creature hasn't reached adolescence, the effects are suppressed until the afflicted reaches adolescence. During this time frame, a special 5th-level casting of remove curse may be attempted once per day on a willing afflicted, requiring 50 gold pieces in assorted incense, spices, chalks, and magical herbs. The afflicted can remake the save against turning at the end of the ritual, with the DC increasing for each day that passes. Once the effects manifest themselves, the curse is nearly inseparable from the afflicted, only being able to be cured by the wish spell, by the aforementioned ritual post-death, or through similar powerful magics. If an afflicted decides of their own volition to mentally wholly embrace a curse at any point after they are cursed, after the effects manifest themselves, they are transformed into the respective lycanthrope for lycanthropy or a vampire spawn for vampirism and are controlled by the GM if they are not so already. For those who resist, the path to mastery takes patience and time. Only curse-embracing afflicted or those who've mastered their curse can spread their respective curse.
Lycanthropy
Lycanthropy is thought to represent the call of the old ways, a return to a humanoid's bestial roots. Even while in humanoid form, an afflicted gains the additional movement of their lycan type, has advantage on all Perception checks made with their chosen heightened sense, and gains a special trait detailed in the curse table. The additional movement speed gained is equal to the afflicted's walking speed. Additionally, any afflicted with the lycanthropy curse can cast Speak With Animals at will.Vampirism
Vampirism is thought to represent the undying hubristic and parasitic nature inevitable to humanoid civilizations. Even while in humanoid form, an afflicted has advantage on all Perception checks made with its chosen heightened sense, its species changes to the dhampir lineage, and it gains a special trait detailed in the curse table. The additional movement speed gained is equal to the afflicted's walking speed.Transformation Rules
An afflicted's Curse DC starts at the DC it rolled against when it contracted the lycanthropy or vampiric curse, starting no greater than 16 or no less than 10. The DC can be no greater than 20 or less than 1. The die rolled against the Curse DC is a flat d20.Increasing the DC
- When the afflicted willingly transforms into its hybrid form, the DC increases by 1.
- If the afflicted transforms into a full beast instead of its hybrid form, the DC increases by an additional 1.
- When the afflicted lose control in either monstrous form, the DC increases by 1.
- When special circumstances determined below cause an afflicted to transform into its monstrous form, the DC increases by 2.
- When the afflicted successfully resists an unwilling transformation, the DC decreases by 1.
- For every ten days without willingly transforming, the DC decreases by 1.
- When the afflicted successfully maintains control in either monstrous form, the DC decreases by 2.
Monstrous Form
As a bonus action, an afflicted can willingly shift into one of its monstrous forms (either hybrid or full) for up to an hour. While transformed:- Its walking speed and additional movement speed(s) from the curse increase by 5 feet.
- Its strength or dexterity score increases by 2 (choose when infected)
- It gains natural weapons depending on your form. These natural weapons deal 1d6 + your strength or dexterity modifier, whichever is higher. The damage type is one of the following: bludgeoning, piercing, or slashing, again dependent on the form.
- It reduces bludgeoning, piercing, and slashing damage that isn't magical or silvered by your proficiency bonus to a minimum of 1.
- Any equipment it is wearing or carrying is either worn and carried by the form or assimilated into it.
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