Kaore's Background Changes in Ik'zav-Ardaer | World Anvil

Kaore's Background Changes

Changes made to Background Features cause some of them are whack and useless

Acolyte

No changes yet  

Anthropologist

No changes yet  

Archaeologist

No changes yet  

Charlatan

No changes yet  

City Watch / Investigator

Addition
You have advantage on Persuasion and Intimidation checks against the local watch or other such organizations and criminals who know who you are.  

Courtier

Addition
You have a +2 bonus to Pursuasion checks when you interact with nobles or other governmental bodies.  

Criminal / Spy

Adjustment
You have a reliable contact in any settlement that you have visited in the last five years and spent more than a workweek in. You have advantage on Persuasion and Intimidation checks against creatures you know to be members of the underworld.  

Entertainer

No changes yet  

Faceless

Adjustment
You have a maximum number of indistinguishable personas equal to your proficiency bonus  

Far Traveler

Replacement
You have advantage on Survival checks made to gather food, navigate, or scout when rolling for travel rolls (E.Alrinith's Exploration Expository )  

Fisher

No changes yet  

Folk Hero

Addition
You have a +2 bonus to Persuasion checks when interacting with the common folk.  

Gladiator

Addition
When you fail a Pit Fighting roll, you can reroll it. This feature can only be used once per workweek.  

Guild Artisan

Adjustment
You have expertise in checks made with the type of artisan's tools you gained proficiency in from this background.  

Haunted One

No changes yet  

Hermit

Addition
At the end of a long rest, you can cast the spell Commune without material components, contacting a nature spirit or other similar entity. Once you do so, you cannot do so again for a number of days equal to 5 * the number of questions asked. The answers may come in the form of a vision, but the exact nature of the answers is determined by the DM.  

Inheritor

No changes yet  

Knight

No changes yet  

Marine

Addition
You may grant a number of creatures up to your proficiency bonus a +2 bonus to travel rolls.  

Mercenary Veteran

Addition
You have advantage on Persuasion and Intimidation checks against other mercenaries.  

Noble

No changes yet  

Outlander

You have a +2 to Survival checks made to navigate or find nutrition when traveling  

Pirate

Addition
You have advantage on Intimidation checks made towards people that know of you or your crew's reputation and deeds.  

Sage

Addition
You have advantage on Arcana and History checks made to recall or gain information  

Sailor

No changes yet  

Shipwright

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Smuggler

No changes yet  

Soldier

Addition
You have advantage on Persuasion and Intimidation checks made towards military personnel and members other such organizations.  

Urban Bounty Hunter

Replacement
You have a reliable contact in any settlement that you have visited in the last five years and spent more than a workweek in. You have advantage on Persuasion and Intimidation checks against creatures you know to be members of the underworld.  

Urchin

No changes yet

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