Downtime Activities
Note: Unless stated otherwise, non-active characters gain no benefit from downtime.
Pit Fighting
A bloody, brutal, but effective way to gather gold from the local populace, if you have the skills to gain it. I myself perfer something with a little more... finesse.
-Dezioria
Rules are the same in Xanathar's, but rewards are determined by the lifestyle quality of the fighting pit:
Quality | 0 successes | 1 success | 2 successes | 3 successes |
Wretched |
Lose your bouts, earning nothing. |
Win 5 SP |
Win 10 SP |
Win 20 SP |
Squalid |
Lose your bouts, earning nothing. |
Win 10 SP |
Win 20 SP |
Win 50 SP |
Poor |
Lose your bouts, earning nothing. |
Win 5 GP |
Win 10 GP |
Win 20 GP |
Modest |
Lose your bouts, earning nothing. |
Win 10 GP |
Win 25 GP |
Win 50 GP |
Comfortable |
Lose your bouts, earning nothing. |
Win 25 GP |
Win 50 GP |
Win 100 GP |
Wealthy |
Lose your bouts, earning nothing. |
Win 50 GP |
Win 100 GP |
Win 200 GP |
Aristocratic |
Lose your bouts, earning nothing. |
Win 100 GP |
Win 200 GP |
Win 400 GP |
DC:
2d10+5 2d10+5
Training
Rules are the same in Xanathar's, but the amount you can benefit from training is determined by a character's Intelligence. You have training points equal to (1 + proficiency bonus + int mod).
Proficiency Type | Point Cost | Training Time |
Skill, Tool, or Vehicle Proficiency |
1 |
10 workweeks - Int mod |
Expertise from Proficiency or Language Proficiency |
3 |
15 workweeks - Int mod |
Feat (DM discretion) |
5 |
30 Workweeks - Int mod |
You can take a number of days off training equal to your Intelligence score before picking it back up again.
Research
Rules are the same as in Xanathar’s, but its an Intelligence (Investigation) check.
Running a Business
Total Cost per Day. The cost includes everything it takes to maintain the property and keep things running smoothly, including the salaries of hirelings. If the property earns money that can offset maintenance costs (by charging fees, collecting tithes or donations, or selling goods), that is taken into account in the table.
Who doesn't want to go recruit gnomes, venture into the deep artics of Galverdonne, and have them work tirelessly to create trinkets and goodies to bring to all the little children?
-Dezioria
Hirelings
Skill Level | Skill Points* | Minimum Pay per Workweek / Pay per Month |
Expert |
12 |
50 gp / 200 gp |
Skilled |
8 |
10 gp / 40 gp |
Basic |
4 |
5 gp / 20 gp |
*Skill points can be distributed to skill or tool proficiencies.
Places
Property | Total Cost per Month | Minimum Skilled Hirelings | Minimum Basic Hirelings |
Cart |
2 gp |
- |
1 |
Farm |
4 gp |
1 |
2 |
Guildhall, town or city |
60 gp |
5 |
3 |
Inn, rural roadside |
100 gp |
5 |
10 |
Inn, town or city |
60 gp |
1 |
5 |
Keep or small castle |
1,000 gp |
50 |
50 |
Lodge, hunting |
4 gp |
1 |
— |
Noble estate |
100 gp |
3 |
15 |
Outpost or fort |
400 gp |
20 |
40 |
Palace or large castle |
2,000 gp |
200 |
100 |
Shop |
20 gp |
1 |
— |
Temple, Cathedral |
200 gp |
10 |
10 |
Temple, Church |
20 gp |
2 |
— |
Tower, fortified |
240 gp |
10 |
— |
Trading post |
100 gp |
4 |
2 |
Progress
A business' progress is tracked in sets of 4 workweeks, roughly equaling a month. A character rolls percentile dice and then compares the total to the Running a Business table to determine what happens. The business cost is the total amount of money you have spent on paying workers, renting the place you are operating out of, as well as the money you have spent promoting or investing in your business as detailed below.
Business Roll | Result |
01-10 |
You must pay 150% of the business cost. |
11-30 |
You must pay for the business cost. |
31-50 |
You must pay 50% of the business cost for each of the days. Profits cover the other half. |
51-80 |
The business covers its own cost for each of the days. |
81-120 |
The business covers its own cost for each of the days. It earns a profit of 50% of the business's cost, 50% of which goes directly to you. |
121-140 |
The business covers its own cost for each of the days. It earns a profit of 100% of the business's cost, 50% of which goes directly to you. |
141+ |
The business covers its own cost for each of the days. It earns a profit of 150% of the business's cost, 50% of which goes directly to you. |
Bonuses to the Roll
There are two ways to gain a bonus to the roll: Investing and Promoting.
Promotion Bonus. If a character spends GP to promote the business for that month, add +1 to the roll for every 10 GP spent up to the promoter's Persuasion bonus. If multiple characters are promoting it, use the highest Persuasion bonus among them.
Investment Bonus. Major upgrades to the business cost money but are ultimately very beneficial. A major upgrade has to be of significance and beneficial to the business (such as an expanded kitchen for a restaurant). Every 100 GP spent is +1 to the roll, to a maximum of +30.
This bonus remains as long as the owner uses their downtime to run or oversee the business. For every workweek not spent running the business or paying a supervisor, this bonus degrades by 5. This stops when the upgrade bonus becomes +0.
Complications
Every workweek after rolling for and determining profits, roll a d6. If you rolled a total lower than 50, roll twice and take the lower of the two rolls. On a roll of 1, a complication arises.
If a complication arises, the DM rolls
1d20 and picks the corresponding result from the list below, chooses one, or makes one of their own. The consequence of complications typically affects the following month's business roll, so characters may have the opportunity to solve these complications through clever play before the consequences catch affect their business.
Roll (1d20) | Complicaiton |
1 |
A powerful noble demands a significant share of your profits as "protection money."
Standard Outcome: Pay 4d12 % of the business cost at the time of this complication arising for the next 3d4 months. |
2 |
A rival business owner spreads malicious rumors about your business, leading to a decrease in customer trust and patronage.
Standard Outcome: You have a 2d10 penalty to your next 1d14 business rolls. |
3 |
A severe economic downturn hits your usual demographic, causing a significant drop in your business's profits.
Standard Outcome: For the next 1d4 months, your business profits will be reduced by half. |
4 |
A supplier fails to deliver critical goods, causing a shortage of essential materials for your business.
Standard Outcome: |
5 |
A group imposes new fees and regulations on your business.
Standard Outcome: for the next 1d4 months, you lose 2d10 % of your profits. |
6 |
A rival business opens nearby, offering similar products or services and siphoning off your customers.
Standard Outcome: Roll your next 2d6 business rolls with disadvantage. |
7 |
A mishap damages your storefront, inventory, or workspace, requiring expensive repairs.
Standard Outcome |
8 |
A string of mysterious accidents in your business leads to rumors of a curse, frightening away potential customers.
Standard Outcome: Roll your next 1d4 business rolls with disadvantage. |
9 |
A rival business launches a smear campaign against you, trying to tarnish your reputation.
You only add half the promotion bonus to your next 1d4 months' rolls. |
10 |
A local creature or group of creatures starts harassing your business, frightening away customers and causing property damage.
Standard Outcome: |
11 |
A rival business owner challenges you to a public duel to settle a dispute, putting your reputation on the line.
Standard Outcome: unless you succeed in two or more of the three checks outlined in the pit fighting downtime activity against the rival business owner or their champion before your next business roll, it has disadv |
12 |
A rival business owner challenges you to a public duel to settle a dispute, putting your reputation on the line. |
13 |
|
14 |
|
15 |
|
16 |
|
17 |
|
18 |
|
19 |
|
20 |
A disgruntled former employee starts spreading false rumors about your business, damaging its reputation. Roll 2d8 and subtract that from your next business roll |
Spell Scroll Scribing And Potion Brewing
Spell Level (Scrolls) | Time Cost | Material Cost | Scroll/Potion Rarity; Arcana bonus needed |
Cantrip |
1 workday/8 hours |
15 gp |
Common; +4 |
1st |
1 workdays/8 hours |
50 gp |
Common; +4 |
2nd |
3 workdays/24 hours |
100 gp |
Uncommon; +6 |
3rd |
1 workweek/40 hours |
150 gp |
Uncommon; +6 |
4th |
2 workweeks/80 hours |
1,000 gp |
Rare; +10 |
5th |
4 workweeks/160 hours |
1,500 gp |
Rare; +10 |
6th |
8 workweeks/320 hours |
5,000 gp |
Very Rare; +14 |
7th |
16 workweeks/640 hours |
7,500 gp |
Very Rare; +14 |
8th |
32 workweeks/1,280 hours |
10,000 gp |
Very Rare; +14 |
9th |
48 workweeks/1,920 hours |
50,000 gp |
Legendary; +18 |
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