Athinatos’ Species Summary
Changes and Additions
Forward: As always, the changes and additions documented here are liable to change or be removed.
General
- You can replace one of the racial ability score increases and swap them (for example, a wood elf typically has +2 to dexterity and +1 to wisdom. You can switch the scores to +2 to wisdom and +1 to Constitution). If a race has only one RASI (for example, warforged have a plus 2 to constitution and +1 to any other stat), it cannot replace that ability score but may swap it (for example, a warforged can have +1 to constitution and +2 to another stat
- Natural Armor Adjustments: When wearing armor that you are proficient in, if your AC is the same or lower with the armor than the natural armor, you gain a +1 to AC (for example, a lizardfolk with 14 dexterity has 15 AC, with leather armor it has 16 AC). If your AC with the armor is higher than your natural armor, you don't get a benefit.
- All non-humanoid playable races count as humanoid and the other creature type
Notation Guide
- A number followed by 'M' is maturity in years and denotes when a species has reached physical maturity on average
- A number followed by 'NL' is Natural Lifespan in years and denotes a species' average lifespan without the use of outside influences
- '(L)' means that you must use the Legacy version
- '(E)' means that you can use either the Legacy or the Monsters of the Multiverse version
- '(M)' means that you must use the Monsters of the Multiverse version
Lizardfolk (L/M)
15M 70NL
Aarakocra (L)
15M 60NLAasimar (E)
20M 150NLBugbear (E)
15M 70NLCentaur (E)
20M 70NLChangeling (E)
20M 300NL- Shapechange is a bonus action
- Starting at 3rd level, when you shapechange, you can minorly alter your clothes and equipment. This cannot drastically change the size of a thing (i.e. a greatsword cannot become a shortsword). These changes revert if you die, use a bonus action to alter it, or you
Dhampir
**M ?NL- Your creature type is Humanoid and Undead, and things that work on one work on the other
Dragonborn
16M 300NL- You gain 3 options: Dragon Breath, Dragon Scales, or Dragon Wings
Dragon Scales. In place of the breath weapon, your base AC is 13 + your Dexterity modifier.
Dragon Wings. In place of your breath weapon, you gain wings, which grant you a flying speed equal to your walking speed.
Dwarf (L)
20M 300+NL- As a part of their stonecunning feature, Dwarves take half the time it usually takes to create, repair, or enchant items or objects
Elf (E)
20M 300+NLFairy (E)
18M 180NL- Your creature type is Humanoid and Fey, and things that work on one work on the other
- You gain the fey ancestry trait
Firbolg* (E)
15M 200NLGenasi (E)
18M 120NLGith* (E)
30M 400+NLGnome (E)
20M 300+N- Gnomes take half the time it usually takes to create, repair, or enchant items or objects
Goblin (E)
15M 60NLGoliath (E)
20M 200NLHalf-Elf
18M 160NLHalf-Orc
15M 80NLHalfling
25M 120NLHarengon* (E)
15M 60NL- You are Humanoid and Fey, and things that work on one work on the other
Hexblood
**M 300+NL- You are Humanoid and Fey, and things that work on one work on the other
- If you know the true name of a creature when you cast Hex on that creature, Hex doesn't require concentration
Hobgoblin (E)
20M 80NLHuman
18M 70NLKalashtar*
18M 120NLKenku (L)
16M 70NLKobold (E)
15M 60NLLeonin*
16M 80NLLizardfolk (E)
15M 70NL- You gain temporary hit points equal to the damage dealt with Hungry Jaws when you use that ability instead of the flat 2
Loxodon*
25M 220NLMinotaur (E)
16M 150NLOrc (E)
15M 60NLOwlin*
20M 100NLReborn
**M ?NL- You count as Humanoid and Undead, and things that work on one work on the other
- You have 60 feet of darkvision
- You have advantage on saving throws against Exhaustion, and your levels of exhaustion maximum increases by 1
Satyr (E)
18M 250NLShifter* (E)
16M 80NLSimic Hybrid*
15M 150NLPlasmoid*
5M 200NL
- You count as Humanoid and Ooze
Tabaxi (E)
18M 120NL- Feline Agility acts as a free Dash action, instead of doubling your speed
Tiefling
18M 140NL- You can be Medium or Small
Tortle* (E)
15M 600NL- No changes
Triton (E)
16M 200NL- No changes
Warforged*
1M ?NL- No changes
- New racial feats: Mechan Envoy, Mechan Juggernaut, Mechan Scout
Yuan-ti Pureblood (M)
16M 120NL- You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells
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