Weak Points
Weak Points
By activating this ability, you can see any one given target's weak spots for 3 turns.
If that target is hit by an attack from you or your allies, the target takes an additional 1d4 True Damage.
Note: This damage increases at levels: 6, 12, 18, 24, & 30.
Level | Bonus True Damage |
---|---|
1-5 | 1d4 |
6-11 | 1d8 |
12-17 | 1d12 |
18-23 | 1d20 + 1d4 |
24-29 | 1d20 + 1d8 |
30 | 1d20 + 1d12 |
Cost: 1 Spell Castings
Speed: Bonus Action
Damage: Increases damage by 1d4 True Damage on a single target
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