Weak Points

Weak Points

By activating this ability, you can see any one given target's weak spots for 3 turns.


If that target is hit by an attack from you or your allies, the target takes an additional 1d4 True Damage.




Note: This damage increases at levels: 6, 12, 18, 24, & 30.




 


LevelBonus True Damage
1-51d4
6-111d8
12-171d12
18-231d20 + 1d4
24-291d20 + 1d8
301d20 + 1d12

Cost: 1 Spell Castings

Speed: Bonus Action

Damage: Increases damage by 1d4 True Damage on a single target


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