Upgrade Weapon

Upgrade Weapon

A good Tinkerer can repair, create, and upgrade current equipment.


Pick one weapon that either you or another player are in possession of and modify it with one of the following upgrades:


Red Dot Sight: Gain +1 to To-Hit.


Serrated Scrap: By adding razor sharp scrap metal to your melee weapon you can deal + 1d4 damage per attack.


Scope: Gain +2 to To-Hit rolls & increase weapon range by 100%. The weapon with this upgrade can no longer operate within its original range. If fired within its original range, you lose the +2 to To-Hit but also get a -2 To-Hit penalty as well.


Density Core: Increases the mass of your weapon significantly, adding + 1d6 damage to your melee weapon. This does, however, make you lose -1 to movement-based saves from the weight.


Compound Bowstring: Increases range by 100% and damage by +2 for Bows & Crossbows.


Semi-Automatic Action: Increases # of attacks made with a Firearm per Action by +1. Each attack still consumes 1 ammo each.


Burst-Fire Trigger: Roll damage 3 times per successful hit. This consumes 3 times the ammo. Can be toggled off.


Carbon Fiber Frame: Gain +5 to To-Hit.




Note: You can only modify one weapon per use of this ability.




 


UpgradeEligible WeaponsEffectCost (materials)
Red Dot SightRanged Weapons+1 to To-Hit rolls5
Serrated ScrapMelee Weapons+1d4 damage, 1d4 chance to bleed target on a successful hit5
ScopeFirearms+2 to To-Hit & increases range by 100%, shot within original range gets a -2 to To-Hit10
Density CoreMelee Weapons+1d6 damage, -1 to movement-based saves10
Compound BowstringBows & CrossbowsIncreases range by 100% & gives +2 damage15
Semi-Automatic ActionFirearmsIncreases # of attacks made per Action by +115
Burst-Fire TriggerFirearmsRoll damage 3 times per successful hit. This consumes 3 times the ammo. Can be toggled off.30
Carbon Fiber FrameMelee Weapons+5 to To-Hit30

Cost: 5+ Materials

Speed: Action

Damage: See Table


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