Umbra's Embrace
Summoning a multitude of umbral arms around at a target location, you command them to execute one of the following effects:
Displacement: For 1 Spell Castings, displace a target within 5 tiles of Umbra's location by 1d6 tiles. This effect can pull or push an entity. Can be used on allies. Refer to Collision Damage if applicable.
Restraint: For 2 Spell Castings, target entity becomes restrained & must roll with disadvantage on any action or attack. The restrained entity may not move or be displaced for the duration of this effect. Lasts 2 rounds. An addition 1 Spell Castings can be spent to refresh this effect as a reaction to the original duration ending.
Disarm: For 2 Spell Castings, target entity within 5 tiles of Umbra's Embrace has their weapon forcibly ripped from their hands; the target must roll a save ( 1d20 ), if they fail (<15), they take 1d4 True Damage, else no damage is taken. Umbra's Embrace can choose a location for the dislodged weapon to be dropped within 5 tiles of Umbra's Embrace.
NOTE: You may only have one instance of Umbra's Embrace active at a time.
Cost: 1-2 Spell Castings
Speed: Action
Utility: Displacement, Restraint, & Disarming
Conjured by: Miran Sagehelm
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