True Banishment
Not satisfied with Banishment's temporariness, you decide that the current target of your attention requires a banishment from which they can not return from.
The target must make a saving throw ( 1d20 ), if they fail (<11), then they are permanently banished to a harmless plane of existence.
If the target is not from this plane, they are returned home. Permanently.
Cost: 2 Spell Castings
Speed: Action
Damage: Permanently Banishes target
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