Time Stop Inclusion
You've managed a way to include as many of your allies in your time-stops! Same rules apply as with stopping time just for you, but now you can choose up to 5 others to join you in the frozen-time!
Doing this causes all duration-abilities/spells, damage-over-time effects, regenerative, or otherwise time-based items to pause for anything that isn't you or the other chosen members (everyone included is acted upon normally by these things, but no one else is).
Time is paused for only 3 Turns- skipping those not included- and you act as you normally would.
Note: If the caster were to fall unconscious, sleep, die (or start dying), or reaching 0 HP then this effect stops immediately and your character & others return to normal time-speeds as.
Cost: 3 Spell Castings
Speed: Action
Utility: Include Others in Stopped Time
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