Summon Steed
You summon a spirit that manifests as whatever creature (within reason, ask your GM) you wish. It is capable of thinking for itself and is incredibly loyal and strong.
While mounted, your movement is tripled, you gain an additional Bonus Action, your Defense is doubled, and your steed will take all damage you would instead (up to twice your maximum Health Points).
Note: If your steed were to "die" you must re-summon it.
Your steed also is bigger than most doorways, so riding indoors won't work.
You can only have 1 steed at a time.
If any other player attempts to mount it, they will fall through unless you grant them permission.
It can also communicate with you telepathically.
You may dismiss it at any time; but doing this requires you to re-cast this spell to have it return.
Cost: 2 Spell Castings
Speed: Action
Utility: Summons a trusty steed
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