Spin To Win
This ability can be cast at any cost; the cost determines how many spin-attacks are activated; 1 Spell Castings = 1 spin, 15 Spell Castings = 15 spins, etc...
Each spin attack is a guaranteed hit, so there's no need for a To-Hit roll with this ability.
Each spin deals 1d8 damage per weapon equipped; any augments, enchantments, or bonuses to your weapon apply here in addition to this roll.
The spin attack makes it so EVERY ENTITY that is adjacent to you (all tiles around you) takes this damage, allies and NPC's included.
Note: You only roll the 1d8 per entity hit, but rather per spin.
Cost: 1 Spell Castings
Speed: Action
Damage: 1d8 to all adjacent entities
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