Sphere of Solitude

You create a bubble of volatile holy energy immediately around you. Nothing living, and mortal, may enter this bubble without taking 50% of their maximum Health Points in True Damage.


Note: This applies to melee attacks. Ranged attacks still work on you like normal though (unless organic-based, then it fizzles as it makes contact with the bubble).

Everyone around you notices and recognizes what this spell is.

You may not move while this spell is active otherwise you stop the effect of this spell (this includes displacements).

You may cast other spells, however, just none that require or induce movement onto yourself.

You can cancel this spell at any point.

Does not require Concentration or Intense Concentration.

Undead take double damage from this effect.

Cost: 3 Spell Castings

Speed: Action

Damage: 50% of anything's maximum Health Points if they contact the bubble


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