Sacrifice
Taking a sharp rock, you draw your own blood, taking 1d20 damage, to gain equal to 1/5th of the Health Points you sacrificed (rounded down).
Note: You can not die to this spell, if you were to, you instead go to 1 Health Points instead. Any Health Points sacrificed, still counts.
Cost: 1 Spell Castings
Speed: Action
Utility: Regain Spell Castings
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