Sacrifice

Taking a sharp rock, you draw your own blood, taking 1d20 damage, to gain equal to 1/5th of the Health Points you sacrificed (rounded down).


Note: You can not die to this spell, if you were to, you instead go to 1 Health Points instead. Any Health Points sacrificed, still counts.

Cost: 1 Spell Castings

Speed: Action

Utility: Regain Spell Castings


Comments

Please Login in order to comment!