Ricochet Rounds
For each missed shot you fire, the GM will roll a ( 1d20-5 ), if the roll is higher than the enemy's Defense, the enemy gets hit by the ricocheting round for half damage.
Note: This is a passive ability and is constantly active unless you decide to turn it off, in which case it costs nothing to activate it again.
Cost: 0 Spell Castings
Speed: None
Damage: Shot Correction
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