Regeneration
You, or a target of your choosing, requires health, but would rather take it a little bit at a time over a set amount of time compared to all at once.
The specified target regenerates 10% (rounded up) of their maximum Health Points each turn for 5 turns.
Cost: 2 Spell Castings
Speed: Action
Defensive: Regenerates target's Health Points by 10% of their maximum for 5 turns.
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