Mend Great Wounds

Praying diligently, you request that a great wound be healed/mended. Your deity hears your pleas and generously agrees to do so.

The target regains 1/4 of their maximum Health Points rounded up.


Note: For role play purposes "Great Wound" is defined as any severe injury that would end in the loss of life, but isn't dismemberment. This spell can cure a severed limb, but it will only stop the bleeding and close the wound, it won't materialize a new limb.

Cost: 1 Spell Castings

Speed: Action

Defensive: Heals for 25% of target's maximum Health Points (rounded up)


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