Mend Great Wounds
Praying diligently, you request that a great wound be healed/mended. Your deity hears your pleas and generously agrees to do so.
The target regains 1/4 of their maximum Health Points rounded up.
Note: For role play purposes "Great Wound" is defined as any severe injury that would end in the loss of life, but isn't dismemberment. This spell can cure a severed limb, but it will only stop the bleeding and close the wound, it won't materialize a new limb.
Cost: 1 Spell Castings
Speed: Action
Defensive: Heals for 25% of target's maximum Health Points (rounded up)
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