Maximum Trajectory
You're able to use projectiles further than initially designed!
Increasing their maximum range from 10 tiles to 20!
This effect lasts for three (3) turns.
Note: You lose half of all bonuses to your To-Hit rolls if you use a weapon outside its natural maximum range; for most bows, crossbows, & firearms this range is 10 tiles, most thrown items have a maximum range of 5 tiles.
Cost: 1 Spell Castings
Speed: Bonus Action
Utility: Increases your maximum range
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