Lullaby

By singing a lullaby, all non-allied targets within earshot (10 tiles) must roll 1d20 ; if they get <15 they quickly drift to sleep for 5 turns.

During this time, their defenses become negated entirely (no need to make To-Hit rolls), however, if the target is attacked, they instantly wake up and are become aggressive towards the closest player.


Note: Players that touch or otherwise physically interact with the sleeping entities will immediately wake them as well, though depending on circumstance, they won't become aggressive when awakened, just irritated. This is up to your GM's discretion.

Cost: 2 Spell Castings

Speed: Action

Damage: Sing your enemies to sleep


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