Lightning Rod
By mixing a little bit of science and magic together, you can craft a javelin-like rod to hurl at a target location.
Choose a target location within 5 tiles to throw the Lightning Rod to. Once per turn, at the start of your turn, the Lightning Rod will channel 1d10 Shock damage at a random target within 3 tiles of its location, inflicting the Stunned de-buff onto it, then it will chain to another target within 3 tiles of the original target for an additional 1d10 Shock damage also applying the Stunned de-buff to that target as well.
The Lightning Rod has 10 HP, 1 Defense, and lasts for 5 turns.
If a Lightning Rod's range of influence overlaps or touches another Lightning Rods' range of influence, the two arc together perpetually stunning (Stunned) and damaging anything that walks between for 2d10 Shock damage.
Note: This interaction replaces its random discharge effect that a lone Lightning Rod would normally have.
This electric fence-like interaction lasts until either of them are destroyed or their duration runs out.
Note: You may only carry up to two (2) Lightning Rods per character.
Crafting a Lightning Rod only yields one (1) Lightning Rod per crafting action.
Cost: 10 Materials + Lightning Augment
Speed: Action
Damage: 1d10 or 2d10 if chained together
Item's HP: 10
Item's Defense: 1
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