Holy Barrier
You create a barrier of divine light between you and an opponent within 5 tiles of you. The barrier is 5 tiles wide & paper-thin.
If they attempt to cross it they are pushed back to the most recent tile they occupied and take 1d10 in True Damage.
This barrier lasts for 5 turns or until you decide to either recast it or cancel it.
Note: The barrier is the line that divides spaces on a board. No splitting tiles.
The push back from attempting to cross this barrier only moves the target back to a tile adjacent to the barrier. You can't use this spell to smash an enemy between a wall & the barrier.
The True Damage is doubled if the enemy attempting to cross it is Undead, a Demon, or a Devil.
Any entity you deem as an "Ally" may cross the barrier, but any you deem an "Enemy" may not.
Cost: 2 Spell Castings
Speed: Action
Damage: 1d10 True Damage + Area of Denial
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