Healing Shots
You load up a few medical-grade projectiles, tipped with a special healing substance. If hit: the target gains 1d8 HP.
Note: This ability makes the next 5 shots heal, or until you choose to start dealing damage again, which ever comes first.
Cost: 1 Spell Castings
Speed: Action
Defensive: Heals Target hit for 1d8 For 5 shots
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