Healing Shots

You load up a few medical-grade projectiles, tipped with a special healing substance. If hit: the target gains 1d8 HP.


Note: This ability makes the next 5 shots heal, or until you choose to start dealing damage again, which ever comes first.

Cost: 1 Spell Castings

Speed: Action

Defensive: Heals Target hit for 1d8 For 5 shots


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