Heal Bot

Through the clever use of your other medications and mechanical know-how, you've discovered a way to make a small hovering healing robot! It will mend your wounds over time while deployed.

Pick a target to Heal, and the bot will Heal them for 10% of their maximum Health Points per turn for X turns (where "X" is how many Spell Castings you pump into it), or until the target is full Health Points, before returning back to you. When the bot returns, you'll need to recharge it with Spell Castings, but not the material cost.

Crafting a Heal Bot requires 30 Material & X Spell Castings upon creation.

The Heal Bot will have 20 Health Points, (15+(3*X)) Defense, and can move up to 15 tiles each turn.


Note: You may pump this Heal Bot with as many Spell Castings as you wish when crafted & whenever it returns to recharge. The amount can change each time it returns.

Its defense scales with how many Spell Castings you pump into it, as to not allow it to die very easily (if at all) while it can still Heal; as that would feel pretty lame if you just wasted 5+ Spell Castings just for it to explode two seconds later.

You may redirect the Heal Bot to different targets once per turn as well.

Cost: 30 Materials & X Spell Castings

Speed: Action

Defensive: Heals target for 10% of their Maximum


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