Glibness
Your speech becomes extremely smooth and believable, so much so that even if you told an outright lie, everyone in earshot is willing to believe you!
Skeptics must roll 3d20 , taking the lowest & the lowest die must get them >14 if they want to not believe you.
Note: Larger crowds affected by this spell will have more skeptics than smaller groups. You need the majority to believe you for the skeptics to not act.
Cost: 3 Spell Castings
Speed: Action
Utility: Convince large groups
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