Extra Power

Extra Power

You decide your next shot's going to be hot... EXTRA HOT.


This spell can be upcasted to deal increased damage.




Note: This spell specifies your next projectile that is thrown or shot.


Anything that duplicates, mimics, or otherwise allows for multiple projectiles at once gains this damage bonus in addition to any/all bonuses you may already have.




 


Cost (Spell Castings)Damage
12*<weapon's base damage>
23*<weapon's base damage>
34*<weapon's base damage>
45*<weapon's base damage>

Cost: X Spell Castings

Speed: Action

Damage: See Table


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