Elemental infusion

Elemental Infusion

You take the power of bending the elements one step further and infuse their power into a weapon! Sadly, this currently only works with one infusion at a time, and must be done once a day to keep the infusion active on the weapon.


Adds + 1d4 damage to the weapon you infused, adds the effects (if any) of that element to that weapon, too.




Note: This effect lasts until a Long Rest. If you cast this again on the same weapon, it will replace the previous element infused on it.





 


ElementEffect
AcidTarget hit loses -5 Defense
FireTarget hit takes an additional 5 True Damage & has a 1d4 chance to Ignite
LightningTarget hit takes an additional +2 damage & has a 1d4 chance to be Stunned
IceTarget hit takes an additional +2 damage & has a 1d4 chance to be Frozen
AirTarget hit is displaced by 1d4 tiles
Earth+6 damage to the infused weapon, breaks concentration of any spells being maintained in the adjacent tiles of the enemy struck
WaterHeal target for the damage of this weapon instead
CHAOSApply 1d4 random effects from this table with each attack

Cost: 2 Spell Castings

Speed: Action

Damage: See Table


Comments

Please Login in order to comment!