Elemental infusion
Elemental Infusion
You take the power of bending the elements one step further and infuse their power into a weapon! Sadly, this currently only works with one infusion at a time, and must be done once a day to keep the infusion active on the weapon.
Adds + 1d4 damage to the weapon you infused, adds the effects (if any) of that element to that weapon, too.
Note: This effect lasts until a Long Rest. If you cast this again on the same weapon, it will replace the previous element infused on it.
Element | Effect |
---|---|
Acid | Target hit loses -5 Defense |
Fire | Target hit takes an additional 5 True Damage & has a 1d4 chance to Ignite |
Lightning | Target hit takes an additional +2 damage & has a 1d4 chance to be Stunned |
Ice | Target hit takes an additional +2 damage & has a 1d4 chance to be Frozen |
Air | Target hit is displaced by 1d4 tiles |
Earth | +6 damage to the infused weapon, breaks concentration of any spells being maintained in the adjacent tiles of the enemy struck |
Water | Heal target for the damage of this weapon instead |
CHAOS | Apply 1d4 random effects from this table with each attack |
Cost: 2 Spell Castings
Speed: Action
Damage: See Table
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