Dual Infusions
Through brute force and sheer will, you managed to figure out how to put more than one infusion on a weapon/item! It's the same as normally infusing items, but with the added bonus of a second infusion effect! None of your research suggests the possibility of more than two infusions, however.
Note: This combines the effects of both infusions, or amplifies their effects if they're the same.
The passive damage bonus from Infusions also stacks.
The first Infusion you cast on a weapon costs its normal amount, the second one is the one where you use this spell's casting cost (three [3] Spell Castings).
Cost: 3 Spell Castings
Speed: Action
Damage: Twice the Infusions per weapon
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