Dodge
Your ability to stay alive is greatly determined by your ability to not get hit in the first place. This helps with that.
Either on your turn, or in response to an attack, you may use this ability to dodge out of the way of an incoming object or attack.
Note: You may use this ability without consuming a Spell Castings by rolling 1d4 ; if the result is a 4 you may still dodge.
This does not work on Area of Effect (AOE) attacks, magical attacks, homing attacks, or things that are otherwise inescapable.
Cost: 1 Spell Castings
Speed: Reaction
Defensive: Dodge out of the way of an object or attack heading in your direction
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