Cure Wounds

Be it; extreme blood-loss, dismemberment, impalement or any other grievous wound, you're able to stabilize the target, saving them from dying.


Note: This can be cast on players who're are dying (making saving throws), yourself, or any other target that isn't already dead.

If they're dead, the spell will close the wounds/fix the issue, but not revive them. You think you may know a solution to this problem, but you don't think you should explore that option for the sake of your own sanity.

Cost: 3 Spell Castings

Speed: Action

Defensive: Prevents target from succumbing to their wounds


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