Cure Liar

Upon resting your hand on someone, they must make a save ( 1d20 ). If they fail (<11), they are unable to tell any lies for 5+<your level> turns.

If they pass, they are still able to lie.


Note: You are aware of who passes or fails their saves.

Cost: 2 Spell Castings

Speed: Bonus Action or Reaction

Defensive: Prevents Lying in target


Comments

Please Login in order to comment!