Cure Liar
Upon resting your hand on someone, they must make a save ( 1d20 ). If they fail (<11), they are unable to tell any lies for 5+<your level> turns.
If they pass, they are still able to lie.
Note: You are aware of who passes or fails their saves.
Cost: 2 Spell Castings
Speed: Bonus Action or Reaction
Defensive: Prevents Lying in target
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