Coersion
Sometimes it's needed to talk your way through (or out of) things. Luckily you're a pro!
By using this ability, you coerce your target into believing what you say.
The target you are trying to convince rolls 1d20 , if the result is <15, they believe you.
Note: The GM may change the number needed to succeed based on how much of a fib you're trying to spout & how much the individual would be pre-exposed to succumb to such a lie.
REMINDER: The GM can prevent you from doing anything that may make other players uncomfortable or they deem "morally wrong" for a player to commit in their game.
Cost: 1 Spell Castings
Speed: Action
Utility: Convinces someone you're not lying
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