Clerical Might
Your physical attacks are backed by your deity's might.
Gain a +3 to your To-Hit rolls as well as a bonus 1d6 to your damage rolls. Double these bonuses against Undead enemies.
Note: This is a passive ability, it is always active unless you choose to de-activate it. In which case it costs nothing to re-activate.
Both bonuses are doubled against Undead enemies.
Cost: None
Speed: Passive or Bonus Action to re-activate
Damage: +3 to To-Hit & + 1d6 damage (doubled against Undead)
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