Clerical Might

Your physical attacks are backed by your deity's might.

Gain a +3 to your To-Hit rolls as well as a bonus 1d6 to your damage rolls. Double these bonuses against Undead enemies.


Note: This is a passive ability, it is always active unless you choose to de-activate it. In which case it costs nothing to re-activate.

Both bonuses are doubled against Undead enemies.

Cost: None

Speed: Passive or Bonus Action to re-activate

Damage: +3 to To-Hit & + 1d6 damage (doubled against Undead)


Comments

Please Login in order to comment!