Brass Arachnids
Brass Arachnids
You've decided small, mechanical, rats weren't enough to sate your appetite for an artificial army, so you took things to the next level.
Equivalent in size to a small dog, and armed with one of several weapon options, the Brass Arachnids aren't as fast as the rats, due to their size, but can still manage a speed of 7x tiles!
The arachnid can also climb walls & ceilings, and accomplish more difficult tasks (pulling a large lever, dragging a body, solving a simple puzzle, assisting in tasks, etc...).
Brass Arachnids' stats are as follows: 5 , 15 Health Points Max, Melee (except for Lightning Spewers variant).
Note: Each player may carry up to 1x Brass Arachnid per 6x levels (every 6x levels, the maximum goes up by +1).
If you want to switch what your Brass Arachnid's weapon type is, it costs 15 Materials & 1x turn of prep to give it the new attachment; this destroys the previous attachment & its mechanisms.
Version | Effect | Cost |
---|---|---|
Buzz Saws | 2d6 damage & 1d4 chance to Bleed target | 35 Materials |
Vampiric Fangs | 2d4 damage & heals closest ally within 5 tiles for 1/2 the damage dealt | 20 Materials + 1 Charge Crystal |
Injection Fangs | 2d2 damage & injects one of the potions used in crafting | 20 materials + 3 Inject-able Potions of your choice |
Lightning Spewers | 1d6 +1 ranged Shock damage & 1d4 chance to inflict Stunned de-buff | 30 Materials + 2 Lightning Augments |
Cost: See Table
Speed: Action
Damage: See Table
Maximum Health Points: 15
Defense: 5
To-Hit: +0
Range: Melee (or Ranged for Lightning Spewer variant)
Invented by: Cera Anastasia the Automaton
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