Awaken
You twist the magic normally found in any inanimate object to give it consciousness!
It will know whatever language was/is used around it before awakening, and can communicate with you about what it's seen/heard in its life! How curious, the ability to make walls actually speak...
This is not permanent, however, its effects wear off quickly as objects suddenly realizing they're alive don't exactly have a "great time" realizing such.
Awakened objects must roll 1d20 Sanity Checks every turn after their third turn of being conscious. Failing a check will cause them to become uncooperative, and attempt to destroy themselves; it is best to dismiss this spell before that happens, else the situation may get hairy...
Note: Does not work on plants or animals, as they are considered "alive" or "animate".
Cost: 2 Spell Castings
Speed: Action
Utility: Information Gathering
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