Athletics
For getting to places that may otherwise be difficult!
Use this ability to climb difficult things, jump over large spans, or dash faster than most! All with the ease of thinking about it! You don't have to roll to succeed in these checks!
Note: This ability, if used for a dash, increases your movement by three (3) times, instead of the normal two (2) that normal dashes give.
Can be used whenever the GM asks for an athletics check or something similar.
Cost: 1 Spell Castings
Speed: Action, Bonus Action, or Reaction
Utility: Hardcore Parkour!
Comments