Armour Piercing Rounds

When shooting against armour, one must resort to anti-material science!

Gain + 1d4 True Damage to all ranged attacks.


Note: This is a passive ability and is constantly active unless you decide to turn it off, in which case it costs nothing to activate it again. You must still roll To-Hit rolls, however.

Cost: 0 Spell Castings

Speed: None

Utility: Gain + 1d4 True Damage to all ranged attacks


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