Armour Piercing Rounds
When shooting against armour, one must resort to anti-material science!
Gain + 1d4 True Damage to all ranged attacks.
Note: This is a passive ability and is constantly active unless you decide to turn it off, in which case it costs nothing to activate it again. You must still roll To-Hit rolls, however.
Cost: 0 Spell Castings
Speed: None
Utility: Gain + 1d4 True Damage to all ranged attacks
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