Homebrew
Cracked Armos CR: 1/2
Medium construct, unaligned
Armor Class: 12
Hit Points: 19 (3d8+6)
Speed:
25 ft
Skills: Athletics +5, Perception +3
Damage Vulnerabilities: Thunder
Damage Resistances: Slashing & Piercing from non magical weapons.
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Senses Passive Perception 13
Languages: None
Challenge Rating: 1/2
( 100 XP)
Proficiency Bonus: 2
Death Burst. When the Armos dies, it explodes in a burst of stone. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one.
False Appearance. While the Armos remains motionless, it is indistinguishable from an ordinary statue.
Actions
Multiattack. The Armos makes two Bash attacks.
Bash. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.
Armos are animated suits of armor, often found guarding ancient temples and ruins throughout Hyrule. These imposing figures are typically made of stone or metal and resemble bulky, humanoid statues. While seemingly slow and cumbersome, Armos are surprisingly agile and possess powerful attacks. Their sole purpose seems to be to protect whatever they guard, relentlessly pursuing intruders until defeated. Cracked Armos tend to be weaker as years of neglect have left them cracked crumbling.
Suggested Environments
Dungeons, ruins, temples,
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