Zajoura Inhula Character in Hyr [The Forbidden Isles] | World Anvil
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Zajoura Inhula

Captain of the Boneship

Written by AncalagonTheBlack42

Inquisitor Zajoura Inhula

Zajoura Inhula is the captain of the Boneship, an infamous vessel known throughout the Northern Isles, with a disciplined and loyal crew. Despite their reputation, Zajoura and most of her crew are refugees from the nations of Ikr, having escaped the terrors that overcame their lands. Eventually, upon negotiations with traders and under the advice of her closest friend and mentor, Hirotek, she decides the best option is to settle in the lands of the Dominion, specifically the Governate of Il-Azori. There, she is recruited by the capital’s chief tax collector Gueorge to investigate a series of political murders marked by an orange stripe.

Physical Description

General Physical Condition

Being often involved in combat and in running a ship, Zajoura is generally in decent health. Lean but lithe, she is strong for her size, but still requires her agility when faced with men of similar height. Prefers using light armour and a weapon with reach when in combat.

Body Features

Being of Ikr, she has dark skin due to t hot, humid climate of the coasts. She has long black braided hair, and large brown eyes.

Facial Features

Large piercing eyes, short, thin and slightly misshapen nose, thick lips,

Identifying Characteristics

She has scratchmarks around her stomach from a wild griffon attack when she was sixteen, though these are mostly just visual in her adulthood.   She wears her hair in braids usually, going down to the lower ribs in length.

Physical quirks

She is left handed.

Apparel & Accessories

She wears her mother’s necklace of a green paradise beetle, a symbol of inner peace among the Sobdulhi.   Her favourite outfit outside of combat is the blue with gold tips dress that was passed down on her mother’s side for five generations

Specialized Equipment

Billhook.   Her companion, Kuni.

Mental characteristics

Personal history

Old Home

Once, she had a loving family with a mother and father, in the Inhula clan, one of the most esteemed families in the Kingdom of Sobdul. At birth, as was the tradition for her family, she was paired with an egg of the Uhkuze, an exoskeletal beast of burden supposedly common in that strange continent. When she came of age, Zajoura named it 'Kuni', the Sobduli word for 'proud'. From that point, the two were inseperable. For the short period of her young life, Zajoura was happy.   When she was seven years old, however, this all changed. The K’Voth, a race long forgotten, showed themselves to be real, wielding shards of the blue crystal that could summon lightning and turn ordinary insects into unnatural abominations with elemental abilities. They stormed from the jungles, burning the crops, slaughtering and enslaving entire cities and driving the humans of the Ikr kingdoms into exile or asymmetrical warfare in the jungles. The Inhulas were one of the lucky few to have any means of escape, but even this was very relative. As she boarded a boat Zajoura and her mother were forced to watch as her father fought and was killed by the general of the attacking force, @Viisineroth. From then on, she was on the run from the world’s terrors.  

A pirate's life for Z.

After a year of sailing east, living off the sea they found themselves in the pirate infested waters of the ‘Northern Kingdom’, now a kingdom in name only. Ever since the Fires and Olm's collapse into ashes, the so called kingdom was now a hotbed of chaos as native tribes, exiles and criminal gangs competed with each other for riches, plunder and the supposed treasures in the temples. Zajoura then spent her youth and adulthood alike fleeing and later fighting the pirates, tribes and criminal rings that flourished in the islands. During these journeys, she met a number of colourful characters as both rivals and friends, such as the notorious 'Little Johnny', a dwarf who had mastered the taming of the Regal Gryffons that roam the 'Northern Kingdom'. Others were untold numbers of murderers, cuthroats and scoundrels, many of whom fell to her crew and the dangers of the sea.  

Finding a mentor

During these years, her mother gained help from an old friend from the Confederation of Nuda, named Hirotek, commander of the legendary Boneship, a ship supposedly made partly of the bones of its first crew. A former bodyguard to one of Nuda's chiefs, Hirotek was happy to train Zajoura in the ways of combat, and how to not let her rage take over her when fighting the enemy. Eventually, about seven years ago, she also lost her mother to slavers, leaving only her companion and mount, Kuni for her old family. From then on, she vowed never to be mastered again. Hirotek was now getting older and no longer saw himself suitable to be captain, so on her twenty-third birthday, he handed over captainship to Zajoura, for in his eyes, she had proven herself worthy.  

A new life

Building a crew of exiles, victimised natives, fellow refugees and simple oppurtunists, she rose her way through the ranks, on a quest for vengeance, all while avoiding the The Phurzic Dominion ’s raids to root out piracy. Eventually, as her lowest members grew tired of running, she decided it would be best to settle down. The safest option for her crew would be to settle in the Dominion itself, particularly the Governate of Il-Azori. But this wouldn't be the end of her worries.

Gender Identity

Woman, she/her.

Sexuality

Bisexual

Education

Combat training

Trained as soon as her body started to grow, particularly by a ship's captain and former bodyguard means Zajoura has become a skilled fighter in her time. While her preferred weapon is a billhook she captured from the notorious Sulan pirate Kirov Staas, she has also trained herself in the use of knives or a sword. Having a sway in her walk since that fight, however, she has never been as good with ranged weaponry such as the bow. Nevertheless, she has bested a number of opponents superior to her in size and power, using her speed and agility to overcome.   Captaining a ship has made her familiar with the dangers of the sea and of mutiny. Ensuring that her crew are well off not just physically but also mentally and spiritually, she inspires deep loyalty in most of her crew. Any mutiny is punished harshly, including imprisonment, maiming or death. Hirotek has always been there to temper her darker moods, however.  

Multi-lingual

  Having spent a life the northern Isles, where not only are there a number of different native languages, but it is a crossroads of pirates, traders and fellow refugees, Zajoura has by necessity had to learn many languages. She is most fluent in Yuka, as well as her home tongue of Sobduli, though Nudan, Goro, Sulan and Ripachi are also known to her, among others. Being a common trading tongue, she knows Phurzic reasonably well, though she struggles to understand Azori as its alphabet and pronunciation stand out from any of its neighbours, north or south.

Employment

As she first enters the Dominion's Governate of Il-Azori, she is recruited by Gueorge to be an Inquisitor, investigating a series of political murders alongside Hirotek and Kuni. She also begins to make new friends along the way. Not to mention enemies.

Accomplishments & Achievements

-Survived the slaughter of many of her people. -Made her first kill at fifteen.
  • Became the Boneship’s new captain at twenty-three.
  • Failures & Embarrassments

    -Blames herself for the loss of her mother to slavery.

    Mental Trauma

    As a result of witnessing the death of her father and the lightning based magic of Vissineroth's K'Voth horde, Zajoura associates lightning with trauma, and often suffers nightmares in storms. She also has a pathological hatred of slavery due to her mother's capture by slavers.

    Intellectual Characteristics

    Although focussed towards the future, she has learned to read body language well and to be attentive to the needs of her crew. She is knowledgable in the use of spoken languages and their developments, and as a captain, is familiar with naval life, though she is not as much so with life on the larger islands.

    Taboos

    Slavery, incest, rape, fighting under the banner of truce.

    Social

    Hobbies & Pets

    Kuni.
    Current Location
    Species
    Ethnicity
    Honorary & Occupational Titles
    Inquisitor, Captain
    Year of Birth
    735 AF 28 Years old
    Circumstances of Birth
    Born into the relatively well off Inhula clan of the Sobduli kingdom, Zajoura enjoyed the first few years of her life before the K’Voth invasions began.
    Birthplace
    Horonata, capital of Sobdul
    Children
    Current Residence
    The financial district of Il-Litoris
    Gender
    Female
    Eyes
    Oak-brown.
    Hair
    Long, black and braided. Often in a ponytail.
    Skin Tone/Pigmentation
    Dark brown/black.
    Height
    173cm or 5”8’
    Weight
    66kg
    Known Languages
    Native tongue: Sobduli.   Fluent in: Yuka, Nudan, Phurzic, Goro and Ripachi.   Basic understanding: Vulgar, Hartish, Sulan, Azori, Illustrese.
    Appears in...

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