Luck Physical / Metaphysical Law in Hunt: Mystery | World Anvil

Luck

Credit to for this mechanic!
  When something should be left up to fate (the weather, traffic, cell reception, etc) the Keeper will ask you to roll Luck. Your Luck is 2d6 plus half of your remaining Luck points, rounded down.
  On a 10+, the stars align, and things are exactly when/where/how you need them to be. On a 7-9, luck is not on your side, but neither is it against you. Things are not laid out in your perfect scenario – but neither are they laid out in a way that will negatively impact your planned actions.
  On a miss, fate is against you. There is sun when you need rain, bad traffic when you’re in a hurry, and only AA batteries when you need AAA.

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