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Chapel of Light

A warped micro-city that has become something in between a construct and an undead plant creature. Now ascended as an Entity, it holds a church on its back as it stalks the plains. As it walks, Chapel of Light appears to be a small church atop a patch of earth, surrounded by a wrought iron fence, a chapel and cemetery held aloft by legs made of bones and grave dirt. Multitudes of candles stick out from the roof edges, the tombstones, and every flat surface in sight. On the move, this Entity does not look much different than any of the other types of cities encountered on the plains. When dormant (or hiding), the thing poses as an ordinary chapel, set in the middle of nowhere. It calls to its followers and to those who are lost, promising a safe haven from the grass. It consumes those who fall for this deception. The chapel adds their bones to its cemetery and grows. It has been colonized by cultists, who either proved useful enough to keep, or have been lucky enough to arrive when the Chapel's hunger was already sated.   When fighting, Chapel of light has a number of weapons and tactics at its disposal. Powerful legs made of bones and vines allow the creature to skitter at horrifying speed and tear into prey. The large, heavy fence rails can be pulled to the main doorway and fired as missiles. In dire circumstances, it can cut a hole into the Ethereal Plane, unleashing a wave of angry and ravenous ghosts. Its most devastating attack uses the large glass orb atop the bell tower and its stained glass to concentrate light into a powerful beam. This light is full of arcane accumulation. As it burns a swath through its target, the plants nearby instantly jump to life, helping to ensnare and consume the Entity's victim.   Worst of all, Chapel of Light is not entirely made of the stone, bone, and plants it appears to be. Laced all throughout the walls, winding under the bricks and graves, a network of ropy flesh inhabits the thing like an evil nervous system. When choice victims make their way inside the steeple, the fleshy tendrils will shoot out and infest the target. It rapidly replaces their cells with its own, absorbing the creature and its memories. After absorbing a victim, it can recreate or puppet the body at will, using the body like an anglerfish lure.  

Apotheosis

At one point, before the church was known to be alive, its head priest was a dragonborn named Orthol Clemont. He lived in the chapel, and used a combination of the promise of community and whispers of fear to shape his congregation into a zealous cult. When he sent his flock out to infiltrate and convert cities, Orthol became possessed by the Herald of the Keys, an Entity from the Great Musicians, harbingers of the end of the world. The Herald of the Keys put a new purpose into the priest: to use his influence to steal and accumulate as much knowledge as he could. In the meantime, the Chapel itself watched and waited, unnoticed even by the greater Entity. When the time was right, Chapel of Light ensnared the Herald, absorbing it and taking on its power. The ability for an entity to consume a concept, such as a Herald, is completely unprecedented in Rulainn.

Divine Domains

The Chapel of Light originally formed when civilization was destroyed. Survivors of the old world were spiritually lost, in a dazed need for religious connection. The collective desire for an institution to belong to settled into a humble chapel in the grasslands. Somewhere, something went wrong. As an entity, the Chapel called people together, uniting them. Perhaps the collective fear and lingering xenophobia is what warped it initially, turning a hopeful dream into a predatory nightmare. Now, the creature still calls the lost to it. And it still unites them, in its own grotesque way.

Divine Goals & Aspirations

Upon consuming and absorbing Orthol Clemont, The Chapel of Light gained a compulsion to hunt down and collect objects that contain unique knowledge. Rare books, hieroglyphs, murals, stone tablets: anything that has important or secret information is taken and stored the Chapel's gut. It hunted down the city of Burrhenge when it smelled the book that Folgorath had received, killing the great turtle.
Divine Classification
Entity
Children
Height
50 ft

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