North Region: Elves, Dwarves, and Giants Organization in Hubworld | World Anvil
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North Region: Elves, Dwarves, and Giants

The Grey and High Elves rule over a number of small realms throughout the mountains, plains, and hills of Tirfinach. Elves and Humans tend to be integrated regardless of who is on the throne and some Elvish houses are more likely to follow Wotenkin and Chellish customs than traditional Elvish ways.   Most Hill Dwarves of Tirfinach are either integrated into the Human and Elvish domains or living in their own villages above and below ground. The Mountain Dwarves mostly stick to their own kingdoms and chiefdoms in Durgenheim, the area in and under the southern half of Tirfinach’s massive north central mountain range.   North of Durgenheim is a region of glaciers and volcanoes reaching to the northern sea, separating the Wotenkin lands from the Kingdom of Cabbage. This body of mountains, Mitjotunheim, is home to a mighty Fire Giant king and the lairs of numerous kingless giants of every variety.   Elvish kingdoms:   Races: Elf (High, Grey), Human, Dwarf, Gnome, Halfling (Tallfellow)   Major northern houses: Frejasonnir, Mitgartenir, Zuckerspieler, Freeskin   Major southern houses: Grey: Delethean, Axsolonar; High: McLonigan, Delarthian; Wood: Delorean   Common tongues: northern: Elvish, Wotkenkin, southern: Elvish, Chellish   Classes: Cavalier, Elfin Cavalier, Fighter, Ranger, Bounder, Rover, Survivalist, Bard, Minstrel, Merchant, Thief, Detective, Reverend, Votary, Magic-User, Illusionist, Sage (all except Sifu, Sadhu, Rogue Scholastic standard multiclassing options     Durgenheim:   Races: Dwarf, Gnome, Halfling (Stout)   Major clans: Mountain: Lichensvolk, Modsogner, Durin; Hill: Knolliber; Grey: Undersberg   Common tongues: Dwarvish, Wotkenkin   Classes: Fighter, Skald, Merchant, Thief, Detective, Assassin, Votary, Reverend, Illusionist, Martial Advisor, Mechanist
Currency
Standard dwarven coinage

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