Martial Arts Styles: MA003 Judge's Sword {Time/Spirit} Spell in Hubworld | World Anvil
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Martial Arts Styles: MA003 Judge's Sword {Time/Spirit}

Judge's Sword is the style of the lawful neutral order of Greykeepers. Like other Serene Knight styles, it boosts psionic abilities, accommodates spellcasting, and allows the use of elemental powers before mastery of the art. The Judge's Sword method trains students to stand their ground and hold enemies at bay using gentle deflective methods, the idea being to wear an enemy out in this manner before switching to a more aggressive stance and delivering the final verdict.   Sagus Consensus Designation: MA003   Focus: Internal   Secondary focus: Movement   Mode: Hard/Soft   AC modifier: 4   Attacks: 2   Damage: 1d4   Critical hit: dam x2   Prerequisites: Greykeeper   Complimentary Arts: Monkpalm   Progression:   Basic   I: Meditation, Concentrated Push, Weapon: Jian, Supplement: Elemental Mastery (Time) [gain Elemental Power Paralysis]   II: All-Around Sight, Sticking Touch, Weapon: Jo   III: Mental Resistance, One Finger, Weapon: Bo   IV: Immovability, Blind Fighting, Weapons: Dao, Iron Whips, Supplement: Dual Weapons   V: Levitation, Weapon: Nodachi, Supplement: Elemental Mastery (Spirit) [gain Elemental Power Smite]   VI: Heal Self, Psionic Boost, Weapon: Iron Rings, Supplement: Throwing   VII: Astral Projection, Weapon: Judge's Brushes

Effect

Time Power: Time Power: Paralysis (as 3rd level cleric spell)   Spirit Power: Smite (as 6th level Shukenja spell)

Side/Secondary Effects

Moshu: This martial art may be active while casting spells (any)

Source

Proto-Elemental Plane of Time/Astral Plane
Related School
Parentage: Old Neijing, Time Temple Style, Lineage: 3-Elements Style
Related Element
Time, Spirit

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