Hub Region: Tricorn Island Organization in Hubworld | World Anvil
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Hub Region: Tricorn Island

Tricorn Island sits near the juncture of the Hubbish, North-Eastern, and South-Eastern regions and is home to three closely related Babalene societies with diverse internal factions.   The Kingdom of Sal is actually a collection of “Moan” tribes that used to war constantly before being united by the charismatic cleric, Moe, centuries ago. The current king, Sal VII, struggles to keep the various tribes at peace in his densely populated, over-farmed realm. Not only is resource scarcity creating tension, but pre-Moan religious practices are coming back into vogue, amplifying the differences between tribes.   At the opposite end of the island is the city-state of Allemditta. The society is successful and affluent but also divided. There are only two major factions, the Ruhites and the Satanites, but their hatred is mutual and absolute. Because the current regime is Ruhite, so is the official religion and any unsanctioned cult must operate underground while denying their beliefs in public. This creates the appearance of a unified culture, but in fact the two sides are nearly equal in the number of faithful adherents they can claim. The hostility between camps is quite open outside the city itself, with Ruhite and Satanite freefolk carrying their feud well into the Jessian Wilds, where they might form temporary alliances with the Jessiferian factions therein.   In between the Kingdom of Sal and the reach of Allemditta, the terrain is rocky and barren, although a knob of forested land pushes out northward. This region is named The Jessian Wilds after the larger group of cultists who roam there, waging an endless war against their Luciferian antagonists. As with the factions of Allemditta, the two groups share a common culture and cosmology, but worship opposed gods. The Jessiferians subsist mostly on fish and sheep, having no good land to work. Lots of Jessians take on adventuring to spread the holy word or fight the forces of evil, while Luciferian adventurers are generally motivated by pleasure and profit.     Sal-Moan details:   Tribes: Elionite, Adonist, Yaddist, Gadean, Baalean, Dagonist, Lillithean   Races: Human (EABDG), Svartalf (LG), Hill Dwarf (YG)   Common tongue: Babalese   Classes: Fighter (EYGBDL), Paladin (A), Dread Judge (Y), Infernal Knight (G), Mounted Archer (B), Elfin Cavalier (L), Ranger (B), Medjay (EA), Survivalist (all), Mariner (D), Bard (Y), Skald (D), Sha’ir (EAYGDL), Minstrel (EBL), Merchant (all), Thief (EYGBDL), Assassin (EGL), Pirate (D), Votary (EYBD), Reverend (ABD), Warlock (GBDL), Witch (AGBL), Oracle (EYBD), Monk (A), Dervish (AY), Magic-User (GBDL), Illusionist (EAYBDL), Clerk (EAYG), Martial Advisor (EYG), Friar (A), Sadhu (A), Medic (A), Alchemist (EABDL), Mechanist (YG)     Allemditta details:   Races: Human, Spirit Folk, Vanara (Bandar)   Common Tongue: Babalese   Ruhite Classes: Cavalier, Dread Judge, Mounted Archer, Fighter, Medjay, Survivalist, Mariner, Gobi, Sha’ir, Minstrel, Merchant, Detective, Votary, Reverend, Oracle, Dervish, Magic-User, Illusionist, Wu Jen, Alchemist, Mechanist   Satanite Classes: Cavalier, Infernal Knight, Mounted Archer, Fighter, Survivalist, Mariner, Gobi, Shamanic Bard, Minstrel, Merchant, Thief, Pirate, Assassin, Votary, Reverend, Witch/Warlock, Magic-User, Illusionist, Wu Jen, Alchemist, Mechanist     Jessiferian details:   Races: Human, Centaur   Common Tongue: Babalese   Jessian Classes: Ranger, Survivalist, Sea Shepherd, Mariner, Sylvanean, Gobi, Sha’ir, Shamanic Bard, Thief, Votary, Reverend, Sadhu, Medicine Wo/Man, Dervish, Friar   Luciferian Classes: Fighter, Survivalist, Mariner, Sylvanean, Gobi, Minstrel, Thief, Votary, Witch/Warlock, Magic-User, Illusionist, Wu Jen, Rogue Scholastic

Mythology & Lore

Moan deities:   Elyon – god of time   Adonai – god of life   Baal – god of the sky   Gad – god of wealth   Dagon – god of agriculture   Lillith – goddess of women and Svartalfs   Yadda – god of creation and Dwarves   Anat – goddess of wisdom   Asharah – goddess of earth   Asima – goddess of fate   Attar – god of storms and war   Baalezbul – god of flies   Bael – god of coercion   Chemosh – god of the sun   Jorah – god of poetry and the moon   Kothar – god of crafts   Lotan – goddess of dragons   Mot – god of death   Nikkal – goddess of orchards   Pazuzu – god of wind   Qatesh – goddess of love   Resheph – god of disease   Satan – god of darkness   Shahar and Shalim – gods of dawn and dusk   Shaktina – goddess of fertility   Yam – god of the sea     Ruhite deities:   Ruh -- supreme god, god of the sun   Alkutbay -- god of commerce   Allat -- goddess of wisdom   Aluzza -- goddess of love   Astarte -- goddess of fertility and war   Bes -- god/dess of motherhood and children   Dushara -- god of the sky   Jessah -- god of resurrection   Manat -- goddess of fate   Nabu -- god of literacy and arts   Wadd -- god of snakes and the moon     Satanite deities:   Satan -- supreme god, god of night   Ba’al -- god of storms   Baphomet -- god of goats and magic   Bel -- god of bats and magic   Hubal -- god of rhetoric   Nergal -- god of the underworld   Orotalt -- god of intoxication     Jessian deities:   Jesse -- supreme god, god of resurrection   Elah -- god of immortality   Isis -- goddess of fertility and medicine   Maria -- goddess of mercy and childbirth   Spiritus -- god of light   The Grim Reaper -- god of death     Luciferian deities:   Lucifer -- supreme god, god of light   Asmodeus -- god of power   Ammon -- god of will   Baal -- god of order   Baalzebul -- god of lies   Geryon -- god of the earth   Mammon -- god of wealth   Mephistopheles -- god of intrigue   Moloch -- god of wrath   Prince -- god of souls   Satan -- god of darkness   Tiamat -- goddess of the sea   Uzza -- goddess of passion
Demonym
Sal-moans (Sallian kingdom, Moan people), Allemdittans (Ruhites, Satanites), Jessiferians (Jessians, Luciferians)
Currency
Sallian coinage, Allemdittan coinage, precious stones, sheep

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